As of June 2015, we provide materials that allow for modifictions of Rise of Nations, but intend to expand the number of items we offer in public later on.
|SUPPORTED FILE FORMATS|
(Rise of Nations)
(TASpring, Unity, Pyrogenesis)
|This is the primary file format for sprites in Rise of Nations. Each .bh3 file is normally supported by an array of .bha files which govern animations, and a .tga file which functions as the textures of said .bh3 file. As of March 2017, we also offer files in .blend format which can be exported with available tools for Rise of Nations.||Collada, ie .dae format is used by a large assortment of video games, notably those encoded with Unity3d, TASpring and the Pyrogenesis engine. Because of how sprites function in TASpring, however, we are obliged to produce two different .dae models – one using bone-based rigging (most games), and another which uses a series of objects linked together (TASpring).||The most common gaming model format, Fbx is used in a variety of other games, and is a popular choice for games built on the Unity engine.
Warning: Due to limited resources, we can only offer sprites in legacy fbx format, until further notice. While the legacy version is adequate for use in Unity, successful use in other gaming engines is not guaranteed.
|This is the standard format for the Blender GNU-licence 3d modelling program. As of March 2017 it is also possible to create .bh3 and .bha files for Rise of Nations using this program. .blend is also utilised in other games, such as Civilization V.|
For “organic” units for Rise of Nations we use custom skeletons and rigs, particularly for infantry. If you need help with configuration for our sprites to get them working properly in your game mod, please do not hesitate to get in touch with us for further assistance.
How do I download a model?
If you wish to download a model, you may either search this site by
If I want to request a model, would you be able to do one for me?
We would be pleased to do so! just contact us in order to discuss the details and conditions of service.
I just downloaded one of your models and I discovered a defect, what should I do?
Don’t panic! just let us know what the issue is and send us as much information on the glitch where possible. We will then amend the issue for you at no extra cost.
I downloaded a .blend file from Verrix Microassets, but I want it converted into .bh3/.bha format for Rise of Nations. How do I do this?
To do this, you need two items:
Both of these programs are free of charge and are compatible with the most recent version of Windows.
Install Blender, and then have the RoN Blender Addon installed to your copy of Blender.
When you open up one of our .blend files in Blend, set your Blender to Object, right-click the mesh, then select “Object Mode” on the tooltip bar below the viewport. Then go to “File” and select “Export => Rise of Nations (.BH3)”. The model is now ready to use as a BH3.
For BHA files, however, you will need to open up a .blend file with the animations in question. Select instead “Scene”from the Outliner (the top-right panel of your screen) and then go to “File” and select “Export => Rise of Nations (.BHA)”.
I want to build a Rise of Nations mod, but I don’t know how to make your stuff appear in my game. Can you do it for me?
We are able to “assemble” the items into your mod , but we levy a service charge of USD1 per unit sprite inserted.
In addition, you must provide us the following:
- the unit_graphics.xml file for your mod;
- the anim_graphics.xml file for your mod; and
- the desired RECHARGE rate in ticks.
Coding will take place and will be complete within seven working days upon receipt of BOTH the files and the service charge.
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